
Even the game's bosses, including bullet twins and a giant gattling gun toting bird are pulled from a random pool and you're likely not going to have the same gun in your hands even if you do get up against the same boss twice in a row as weapon and ammo drops are also randomized so you'll always need to be thinking on your feet to be successful, and man is it rewarding when you are. The rouge-like randomness that's so popular in games right now does a lot to help give Enter the Gungeon it's own identity as each playthrough is different, and that's not just as far as the layouts but nearly every bit of the game.
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Did I take it? Of course, there are bullets to shoot, but the game takes a noticeable dip when the truly fun weapons aren't readily available. Since the ammo and weapon drops are completely randomized there were a number of times that I would come across a chest or a merchant only to find a riffle or pistol in it and feel disappointed. Still though, the creativity of some of the more unique guns can make finding the more normal ones a bit disappointing. Still though, that doesn't mean that you can't be successful as a good sense of timing and luck can get you out of even the toughest situations. Even after spending more than two weeks with the game, I'll still enter rooms and feel completely overwhelmed without the right firepower. All of this together creates a unique formula that's easy to pick up but incredibly hard to master. The previously mentioned shark gun is a personal favorite of mine but there are so many standouts here like the package shooter which ends each round in a mysterious package (including a glitter bomb), ice guns and ones that use projectiles like boomerangs that create quite an explosive finish when used right. Your expected arsenal is here and you'll get access to everything from pistols to shotguns, automatic riffles and flamethrowers but they prove to be a boring lot once you find the game's more original creations. Each character comes equipped with a dodge mechanic that allows them become invulnerable while they're on the move and can tip over tables as a cover system but as you may have expected, it's the guns that truly steal the show.

Don't take these cartoonish enemies lightly though as even in the game's earliest stages they can literally fill the entire screen with bullets. Guns and bullets are really the featured attraction here you'll fire them, you'll fire at them (most of your enemies are humanoid bullets awkwardly shooting.bullets at you) and most of the game's art revolves at least in some way around bullets and guns.

The game revolves around a ragtag group of strangers as they enter the dungeon.wait, sorry Gungeon to take on a giant bullet that has a gun that can erase time.
